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Old Jul 13, 2005, 10:24 PM // 22:24   #61
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Yawn. Apparently, he'll never stop.

Salja, welcome to Ignoreland. Population: you.

/leaves kindergarten
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Old Jul 13, 2005, 10:24 PM // 22:24   #62
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Quote:
Originally Posted by Mormegil
I said I find the mission impossible to do with henchmen alone and never knew anyone completing it not being a primary or secondary monk. I'm firmly convinced of that. Saying "hey , I did it, you suck" and not backing up reasons or the strategy that allowed you to complete that particular mission will probably depict you as someone who just wants to brag about it.

I'm not even asking salja his strategy because I'm pretty sure there wasn't any.
I already told you my strategy. stay up top by the kind and you will win. the mobs only come 2-3 at a time (as i started previously, must be a reading comprehension problem you have) it i snot hard to beat 2-3 at a time. just takes patience and skill.

so like i told you before go practice some more and you might be able to do it
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Old Jul 13, 2005, 10:25 PM // 22:25   #63
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Quote:
Originally Posted by Mormegil
Yawn. Apparently, he'll never stop.

Salja, welcome to Ignoreland. Population: you.

/leaves kindergarten

nope i will not stop you attacked my intergity, you ahve been proven wrong and still will not apologize or admit it.

you have no reason to leave kindergarden that is exactly where you belong
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Old Jul 13, 2005, 11:19 PM // 23:19   #64
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OMG you two are like children with your non stop bickering. just drop it and move on already. Both of you are completely off topic anyways. I'm getting frustrated just reading your replies!
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Old Jul 18, 2005, 10:06 PM // 22:06   #65
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Quote:
Originally Posted by Mormegil
People will die, and fast. I doubt you only had to rez once.
I did it with a W/E and henchies. No rezzing from me. I'm getting close to the mission with my R/N. This just makes me want to try it again, such ego...
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Old Jul 18, 2005, 10:19 PM // 22:19   #66
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Well i've failed Thunderhead keep like 7 times now, but i must admit i'm sure it is possible with henchies [if not easier]. I'm not even sure those catapults are so useful anyway...the mobs you REALLY want to hit with it [jades/mursaat/bosses] comes past so fast you miss them anyway, might as well wait for them on the stairs.

Now haven't tried with hench yet, but will soon, i am a monk afterall. I have found the 7 failures were based on

1. Team splitting up at the two gates and not killing the mobs fast enough at each gate, resulting in a sudden overwhelming moment when 1-2 mobs break through and go straight for the King...when they reach the King it's usually mission over.

2. Wrong people manning the catapults and/or not actually doing much while manning it [i.e. they could've done more being "on-the-floor" ]. Elems work best on there, but they are dependent on having the mobs being "blocked" at the gates...still an issue of being split up if you man both catapults.

3. Me, the silly monk having to run all over the courtyard healing, because the team will get more and more seperated [often some just runs out the gate to "nip the boss in the butt"..resulting in their inevitable death out of my rez-range].

Conclusion? Standing together at a "choke point" will not only solve my healing problem but will result in "focussed" damage [i.e. 2 elems dropping all their "Warez" on a single group of mobs].

Conclusion2? Since hench can not seperate , this will essentially HAVE to be your tactic, which might actually be the easiest one to begin with :P
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Old Jul 18, 2005, 10:46 PM // 22:46   #67
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Get thee a couple trappers and set them to play at the gates. Enjoy.
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Old Jul 18, 2005, 10:50 PM // 22:50   #68
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Just to be back on topic, as for lack of monks. I played my Elem and Mesmer through to Droknars and then made a Monk and also now sitting at Thunderhead.

I must admit it gets real boring having all those spells and being forced to use a certain set of healing spells over and over. Everytime i swopped my stuff i had to make special room for those spells. I couldn't even go wild with my attribs and had to keep points in healing prayers. Only time where i got away with putting all my points in BeastMastery and Wilderness Survival was with my hench :P [ranger secondary]. People even seem nervous when they notice a pet with me when they literally begged me to join their group [to heal of course] :P

Then i'm not even mentioning the amount of concentration and "twitchy fingers" it requires to keep up. I remember quite clearly playing my Elem, i could sit with my coffee, throw meteor, sip more coffee, throw a firestorm...click somewhere to run after some warrior. Playing Monk i actually learned to cast spells purely with quick-keys [you simply can not click red-bar, click spell, click-red bar, you have to click, "press 1", click "press 1,2" etc. And this all in PvE.

Then there's the silly necros which not only try to tank, but they are sacrificing huge amounts of hp , so fast that i can't even get "Divine Intervention" on them before they die.

Quite often pressing "1,2,3" [Orison,Word,Reversal] in extreme succession is not enough to save people...i just had HP bars that go from full to half to near death in 3 hits...see you even start calling people by the way their health bar moves ["oh that must be the warrior his bar seems to be going down slowly, AHA, that's the elem look at that if i don't cast now while his HP is 70% he's gonna be dead"]

Now imagine having to do all this for 1+ hours straight nonstop, constantly clicking on SIX and then EIGHT players. I actually get headaches everytime we fight mobs which do area damage when the ENTIRE team takes damage and i have to decide who is more worth saving...

Trust me not even my mesmer requires so much concentration to play PvE :P

Last edited by silvertemplar; Jul 18, 2005 at 10:53 PM // 22:53..
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Old Jul 18, 2005, 11:14 PM // 23:14   #69
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The thing about monks is that they don't hang around at missions. They show up, grab a team, beat the mission, and move on. In the worst case they get a useless team and have to do the mission a second time with a team of henchmen (Thirsty River, Ring of Fire, and Abaddon's Mouth are the only missions in the game that can't be easily done by a monk with a team of henchmen).

The solution is simple: find a buddy. I went with a guild mate but any friend will do. Your monk teams with his non-monks and his monk teams with yours. If one is a monk, then two capable humans are sufficient to beat any mission in the game.
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Old Jul 18, 2005, 11:19 PM // 23:19   #70
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Quote:
Originally Posted by Mormegil
I said I find the mission impossible to do with henchmen alone and never knew anyone completing it not being a primary or secondary monk. I'm firmly convinced of that. Saying "hey , I did it, you suck" and not backing up reasons or the strategy that allowed you to complete that particular mission will probably depict you as someone who just wants to brag about it.

I'm not even asking salja his strategy because I'm pretty sure there wasn't any.
I played a Ranger/Necro and was able to beat pre-patch Thunderhead Keep several times with henchmen. My skills bar did not include any healing or necro skills. I used Edge of Extinction, and pet and bow attacks that focused on disruption.

I found the henchmen to be better at focusing fire - once the first monster was down the EoE spirit started the domino effect.

I did not cross the first bridge with the King – I found him to be suicidal as well – I took the long way around and killed every monster I came across. I pulled as best I could and took little bites at a time. I sniped as many rampart monsters as I could before allowing the King to open the gate.

At the final battle, I mostly took a position in the center of the fort and ran back and forth – I did have to chase down a few loose monsters as they approached the King.

I did take me more than a few tries to get a workable “system” down with henchies – but I got tired of the needless “aggroing” and uncooperativeness of many PUGs. Lucky, perhaps (several times) – but it can be done.
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Old Jul 18, 2005, 11:29 PM // 23:29   #71
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Quote:
Originally Posted by Mormegil
Yes, try Thirsty River with henchies if you're not a monk, and behold. Or maybe Thunderhead Keep. Alesia rushes in and usually gets killed first, so no, they're not better than 90% healing monks, they just don't quit the game (mainly because they can't-if henchies had a soul they'd probably be "afk, phone" most of the time).

The fact that the Elite of GW morons seems to choose the monk profession is not a reason to bash on the class. I've seen very few warriors who know which skills to choose. Most of them are confident in their armor and are convinced they can tank, but they couldn't tank a 4 yrs old child.
I play Monk and I am not elite I am just an average player.I am at Thirsty River waiting patiently do my asention and mirror image.I just don't want to get stuck with a bad group like I usually do and I ask for 2 Monk not myself and everyone treated a Monk with respect instead of saying heal me Monk and they would use the right skills a Necro useing minions is not a wise choice or even bone horrors if he died they would turn against you as in other quests that happened to me I would use like well of blood would be nice to prevent the dead to be reserrected if it that can be done and two Rangers who go in a tank are they Warriors.There was only one Warrior.
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Old Jul 18, 2005, 11:38 PM // 23:38   #72
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monks get the most verbal abuse

I have 2 accounts and have done all missions with all 6 classes
- I saw 1st hand that monks are underappreciated the most

before you bitch about monks,
go play one
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Old Jul 18, 2005, 11:52 PM // 23:52   #73
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Quote:
Originally Posted by silvertemplar
Quite often pressing "1,2,3" [Orison,Word,Reversal] in extreme succession is not enough to save people...i just had HP bars that go from full to half to near death in 3 hits...see you even start calling people by the way their health bar moves ["oh that must be the warrior his bar seems to be going down slowly, AHA, that's the elem look at that if i don't cast now while his HP is 70% he's gonna be dead"]
Just wait until you get to the Underworld. Bladed Aatxes can kill casters in two hits and tanks in three. Once you get to some of the harder areas, you start to see how much a Protection Monk can help a team. Protective Spirit and Reversal of Fortune will keep someone alive for a very long time. Aegis, Ward Against Melee, and Guardian will stop physical damage from killing your group. Caster mobs hit so slowly that Reversal of Fortune and Protective Spirit are all you need. I don't even really see the need for a plain Healing Monk in the later stages. A Boon Healer and a Protection Monk will get you through everything in the game, although a Mo/E Heal/DF/Earth or Mo/X Heal/DF/Prot will give you an extra bit of safety.
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Old Jul 19, 2005, 03:32 AM // 03:32   #74
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Quote:
Originally Posted by drowningfish999
It's 'cause monks get groups faster, which means they beat the game faster, which means there are less of them out there, and the supply of monks coming in is too low to compete with how fast they can finish the game.
I started a monk char and liked it. I will stop by a mission once and got hundreds of invites it was pretty nice.
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Old Jul 19, 2005, 04:12 AM // 04:12   #75
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Quote:
Originally Posted by mehoo
HI all,

I'm noticign a distinct lack of healing monks in the ascension missions. It takes forever to find a group tha tcan keep itself alive.

Just an observation.

Thatsall.
You don't need monks =_=

you need ppl with brain who can work as a team.
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Old Jul 19, 2005, 04:46 AM // 04:46   #76
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Quote:
Originally Posted by Mormegil
Are you done making silly personal attacks? People just remarked you're acting like a child. Please stop and stay on topic. You really don't need to get furious in a videogame's forum.
Erm, are you even a human or just a trollbot making random statements out of your ass?

I do not see any form of personal attack in:

Quote:
Originally Posted by salja Wachi
you have no less than 4 other people here telling you that you are wrong.

how many more is it going to take???
You are the one acting like a child here.. perhaps you are not young in age, you might counter.. then you are probably too old and getting senile

Cya, don't let the door hit your ass on the way out!

Quote:
Originally Posted by Mormegil
Yawn. Apparently, he'll never stop.

Salja, welcome to Ignoreland. Population: you.

/leaves kindergarten
Bleigh, just a kiddish moniker of an Simpsons episode. Speaks load for your point of view though

Last edited by generik; Jul 19, 2005 at 04:48 AM // 04:48..
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Old Jul 19, 2005, 06:04 AM // 06:04   #77
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I tried to read anything worthwhile in this thread but all I see is two 5 year olds fighting with each other.
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Old Jul 19, 2005, 08:11 AM // 08:11   #78
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Sad too, there WAS a good point to this thread, I think.

Traditionally I play warrior characters, preferably fast and hard-hitting types that work well for ninja'ing spellcasters(no hammers though, can't stand that slow speed(yes, I know, hammers are GREAT for knocking down spellcasters, I'm just weird like that)), but I'm used to standing in as a standard tank, beating the hell out of whatever really needs beating at the moment.

Anyways though, my second character I decided to make a monk- standard divine healer type, with mesmer inspiration for energy regens. He's now at Droknar's, and with a good group honestly I think he's at least as much if not more fun than my warrior. True, a couple idiots can make for a heartbreaking experience, but at least as a character in such high demand I have a lot more flexibility in terms of staying with my current group or looking for something better. Warriors busy practicing their Leeroy moves? Time to move on. Necros determined to use me as their own personal health battery? You get one warning, after that my efforts are going to someone that deserves healing, not your sorry dumb ass.

But if you're smart, and a good group, I am going to do my everliving damn best to keep you alive and healthy, and resurrect you as soon as the situation allows it if I can't save you. It's no coincidence that my best Fissure runs have been with my monk, one of them while he was still only level 17(gained 2 levels down there, heh)! As a monk, I have the luxury of choosing what sort of group I join and keep. My warrior, great and fun as he is, doesn't have that advantage, and so it's no coincidence either that my worst UW runs involved him and groups that I couldn't really shake because it's a lot harder to find a group that needs (another) tank. Just ask me to tell the story of the group that used Vengeance AFTER the battle was over. It's a real bonafide modern classic tale about a group that didn't know its head from its ass, and got them both torn apart. And at the time, that was the best group my warrior could get. In the time it took for that group to suffer its gruesome fate, my monk could have found 4 or 5 groups in need of a healer. And odds are, at least one or two of them would have been competant.
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Old Jul 19, 2005, 08:19 AM // 08:19   #79
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Quote:
Originally Posted by arnansnow
I tried doing Thirsty River with henchman once, worked very well until to the end (the monk boss). Apparently, Henchies are unable to focus fire on the priest, when I am Targeting it (call target).

Fortunately though, the group after that one was succesful in winning.

For Dunes, you don't even need a healer, just get alesia and your set. (on a side note, did you know that the siege wurm's attack is reduced by Ward of Elements?)
cool i didnt realize it was elemental dmg...did you also realize that you can just stand up on the slope by the door for the last 4 or so minutes while the worms attack so you cant even get hit(given you have defeated all inc mobs. Which seems to happen fairly early).
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Old Jul 19, 2005, 08:29 AM // 08:29   #80
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Quote:
Originally Posted by Mormegil
Indeed...you had rezs and thats enough. My point is that you simply CANT do it without being a Monk primary or secondary.
ah i see he is trying to weasel his way out now..
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